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Siege mode colony survival
Siege mode colony survival




siege mode colony survival

The Executor is the most powerful turret but it also has the highest maintenance cost at 50 gold, where the ballista it upgrades from only costs 15.The Lucifer gets a double helping as its flamethrower is one of the most powerful weapons in the game, but it can't fire from behind walls, making it significantly harder to use than most other units in a game centered around hiding behind your walls.Awesome, but Impractical: Top tier units and structures are spectacular to look at in action but also cost a ton to maintain and some require a constant supply of oil which is at a premium throughout the game.They fire at nearby targets, but will otherwise just stand there and let the infected kill them Your actual combat units aren't much better. Even the Infected Venoms will stupidly try to attack your walls rather than a building behind it. So it is possible for zombies to stupidly strike your walls and ignoring the very obvious gaping hole nearby. Artificial Stupidity: Unless one your combat units aggro some infected, their default behavior, once they make a beeline to your colony, is to attack the nearest unit or building, even if it is a wall or an empty tower.They are some of the fastest units in the game with a long sight radius and pack a steampunk bow so they can silently pick off individual infected without alerting a large horde. There are some tactical missions in the campaign with the goal of obtaining advanced technology from the ruins of the old Human fortress and cities. Apocalyptic Logistics: Averted, as the survivors have regressed in tech but have started manufacturing new equipment primarily around the late 19th, early 20th century level.Apocalypse How: Straddling between Class 1 (Societal Disruption) and Class 2 (Societal Collapse) as the surviving civilization settled inside a massive crater was able to recreate an infrastructure in a 19th-century technological base.Antagonist Title: The "billions" in the title are the Infected.The All-Seeing A.I.: A mild version, as the AI knows the entire map's layout and will send any hordes on a path toward your command center while bypassing dead ends.

siege mode colony survival

  • After the End: The game takes place after a zombie apocalypse has caused the nations of Earth to collapse.
  • The game contains examples of following tropes:

    siege mode colony survival

    The game is noteworthy for the sheer number of Infected units on screen and their ability to swarm over base defenses.






    Siege mode colony survival